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1. Module Tiericide. Aren't we losing something here? - in EVE General Discussion [original thread]
Glathull wrote: Ample? Ample isn't for rocket launchers. Ample is for bosoms. You just made me laugh, really really hard. Thanks for that! hehe I love some of the ideas posted in this thread, and I agree that we're losing something by ...
- by Susan Black - at 2014.09.29 02:42:00
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2. Faction warfare station campers - in Player Features and Ideas Discussion [original thread]
Warp Core Stabs -- a FW pilot's best friend!
- by Susan Black - at 2014.09.27 23:17:00
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3. Sticky:Dev blog: Rebalancing EVE, One Module At A Time - in EVE Information Portal [original thread]
How will this impact the drop rate of different modules? Now that everything is 'the same' with specializations, and all the named will be meta 1, are you also balancing out the drop rate of these modules so that some specializations aren't for so...
- by Susan Black - at 2014.09.27 22:18:00
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4. Faction warfare POS upgrades - in Player Features and Ideas Discussion [original thread]
A nice thought. However, how many militia actually do industry on that level? I would guess very few. Which isn't a reason not to have an upgrade along these lines. However, I'm not sure it would be sought after enough for people to upgrade a sy...
- by Susan Black - at 2014.09.08 22:56:00
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5. Battleships and Battlecruisers: 'Wildcard' Slots - in Player Features and Ideas Discussion [original thread]
With the way things currently are, this probably wouldn't work very well. It would be terribly hard to keep balanced and not make something too overpowered. However, I like the idea of adding variety to fitting things and having ships that are mo...
- by Susan Black - at 2014.09.08 22:40:00
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6. Little Things - A 'Completed Orders' tab on market window - in Player Features and Ideas Discussion [original thread]
voetius wrote: This would be a useful addition. Depending on how it might impact the server maybe have a toggle to turn it off or have it off by default as it would mostly be useful for traders. I could see even non market traders being i...
- by Susan Black - at 2014.09.08 22:32:00
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7. Little Things - A 'Completed Orders' tab on market window - in Player Features and Ideas Discussion [original thread]
As a market trader, one of the hardest things to keep track of is which orders ran out. Mainly, because once the order is complete, it disappears entirely. It would be awesome to have a 'Completed Orders' tab, that showed orders from the last 30 ...
- by Susan Black - at 2014.09.07 13:26:00
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8. Stable Wormholes - in Player Features and Ideas Discussion [original thread]
During some militia stuff, one of our neutral pirates that was flying with us at the time mentioned that the new spawn rates of Known-to-Known wormholes is one of the best things CCP has done in low-sec. It has opened up the ability to keep pvp fr...
- by Susan Black - at 2014.07.25 20:47:00
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9. Neutrals in FW Plexes and Security Status Hits - in Player Features and Ideas Discussion [original thread]
Faction War plexes have become very popular places to hunt and pvp, both for neutrals and those enlisted in militia. However, for a militia to defend a plex against a neutral, they often have to take a security status hit unless they wait for the ...
- by Susan Black - at 2014.06.04 01:50:00
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10. Kronos FW rat respawn improvements. - in Player Features and Ideas Discussion [original thread]
+1 Having to chase after the rats because they spawn somewhere else then the players is one of those annoying things that everyone lives with, but nobody usually thinks to mention. (Until now)
- by Susan Black - at 2014.05.30 03:15:00
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11. Introducing Space Oil! A way to produce faction modules. - in Player Features and Ideas Discussion [original thread]
Sugar Kyle wrote: Then we have nice regions of blues where everyone has capped their rifts and they all back each other up if someone tries to shoot one. So now we have CAPs (capped aggression pacts) where we don't shoot each others rifts and ...
- by Susan Black - at 2014.05.30 03:05:00
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12. Sticky:Dev blog: Industry UI - in EVE Information Portal [original thread]
Also, There are a large number of blueprints that are always copies, and always 1 run, such as SFI BPCs you purchase from LP stores, among other BPCs. Is there ANY way to make it so we can sell these on the market instead of on contracts? Thanks
- by Susan Black - at 2014.04.29 01:30:00
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13. Sticky:Dev blog: Industry UI - in EVE Information Portal [original thread]
This is a really nit picky thing, but in the 'Industry' tab of blueprints, could you display commas or breakup large numbers in group of three digits so it's easier to read? For example 2850000 would become 2 850 000 making it a little more obvio...
- by Susan Black - at 2014.04.29 01:08:00
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14. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Does the removal of slots also mean that FW system upgrades invoolving industrial slots will also be removed? Will there be replacement upgrades of some kind? Thanks
- by Susan Black - at 2014.04.17 21:50:00
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15. Sticky:Feedback request on Contract system - in Player Features and Ideas Discussion [original thread]
mynnna wrote: Longer expiration dates on contracts. The short durations have value but there's little reason I can see why extending available times to match the market shouldn't happen.
Also the ability to simply renew a contract once...
- by Susan Black - at 2014.04.07 21:44:00
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16. Sticky:Feedback request on Contract system - in Player Features and Ideas Discussion [original thread]
Sentient Blade wrote: 11. Allow me to view the fitting of a ship in an item exchange, in the same dialog as if you drag a fitting to chat. Yes, this. A link to the fit instead of a long list as if the items were simply in a container.
- by Susan Black - at 2014.04.07 21:39:00
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17. Sticky:Feedback request on Contract system - in Player Features and Ideas Discussion [original thread]
The ability to setup contracts available only to my militia.
- by Susan Black - at 2014.04.07 21:35:00
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18. Sticky:Feedback request on Contract system - in Player Features and Ideas Discussion [original thread]
On the 'My Contracts' tab I want to see a column for price, and for description. In fact, a lot more options for columns for querying my own contracts would be nice with options for configuring which ones I want to show at any given time. There'...
- by Susan Black - at 2014.04.07 21:32:00
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19. Sticky:Feedback request on Contract system - in Player Features and Ideas Discussion [original thread]
Definitely the ability to setup multiple contracts at once.
Also, the ability to setup more alliance contracts. Right now, we can setup 500 to our corp with no skills, but only 21 to alliance with max skills. Alliance contracts, ...
- by Susan Black - at 2014.04.07 21:25:00
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20. Reprocessing Changes Dev Blog - in Science and Industry [original thread]
Simply put, imagine if every time you bought a carton of eggs, you had to throw one out due to it being rotten. Then, some of the chickens get sick, decreasing the quality of eggs even more. The BAD news is, every carton of eggs you buy you hav...
- by Susan Black - at 2014.03.21 17:37:00
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